![]() Having to make his way home without use of transportation – which has been conveniently shut down – Kurt must make his way through various locales, which include a castle, a city, an attic and a space station, to find his way home. Things, however, are not so simple. Pid begins with you playing the young boy, Kurt, who has just woken up on a strange planet after missing his bus stop whilst on an intergalactic school trip. But putting that aesthetic quality aside, does the experience illuminate the mood, or does it merely divert from what could be a whimsical experience? Pid really endears itself to the nostalgic gamer with a soft spot for beautiful visual fidelity, with the addition of gameplay that will delight and infuriate all at the same time. While I’ve not gotten to try it, I could only imagine what two beam juggling, bomb throwing kids can do, but I want to go to there.Pid is a wonderfully strange and quaint game, coming from the Scandinavian mind hive of Might and Delight, and a debut that takes many of its cues for its gameplay from old-school platformers such as Mega Man and Bionic Commando. I’m pretty sure I’ve not even scratched the surface either - Pid offers a co-op mode too. Pid is a steal at ~$10, and you can grab it for PC, Xbox, and PS3. If you’re up to task there’s even a hardcore mode as well, unlocked presumably after you finish the first go. The straight and narrow is still challenging, with one boss battle in particular that will get your thumbs going. ![]() Better yet, if you don’t want to do any of that you don’t have to and Pid doesn’t make you feel bad for not doing it. If a wall looks a little sketchy, you can probably walk through it. If you like to stray from the beaten path to find super secret collectibles, they will be there. Just like the gameplay, it offers something new, but with many moments where you think, “is that Duck Tales, or that sounds a bit like Castlevania…” It just works.Īnd if you want a challenge, Pid has it. A top-notch soundtrack rounds out the mix, the kind of music that you actually notice when you’re playing a game. ![]() Each environment is unique, though somehow smoothly transitioning together. Kurt travels through caves, houses, cityscapes and everywhere in between. 3D environments provide a clever sense of depth to an otherwise 2 dimensional game. Speaking of elegant, the environments offer great detail. Once you master one tactic, the game hits you with another ability, another tactic, and gets you thinking about combination of tactics. In an old school homage, Kurt doesn’t throw beams or bombs very far, so you need to be quick, agile, and tactical. The game slowly introduces enemies, which you can dispose of with bombs. You see, there’s more than one way to cross a spike pit. Drop the third and the first one goes away. Beams can be stuck on floors, walls, ceilings and platforms. Throw the light onto a surface and it sticks, shooting a beam outward that carries Kurt away from it. Before long, Kurt is endowed with a glowing light. It starts out quite simple really, press A to jump, hold A longer to jump higher. Pid effortlessly blends old school 2D platforming with new and interesting abilities. ![]() This is the 2D platformer PID, from Might and Delight. And with that, Kurt is on the journey to find his way home. ![]() Kurt wakes up on a mysterious, dreamlike planet filled with soft glowing hues, and cool grooves. Before long, Kurt finds himself suddenly swept up into space as his school bus rockets out of the atmosphere. He got on the school bus and was on his way. ![]()
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